Monday, February 27, 2012

Time for some Whiteout!


I've taken quite a long break from Champions Online, but I guess that's the way of things when you have a lifetime sub to something. Eventually you assume it'll be there whenever you feel like coming back to it! Luckily, Champions Online is bustling with crazy amounts of players and last month they wrapped up their second comic series called Whiteout. I followed their previous comic series, Aftershock, closely and made sure to play each episode as soon as it came out! When Star Wars: The Old Republic released I completely neglected Whiteout and figured I comeback to it when it's all finished. Within that time they've rolled out a few neat travel powers and two whole new power sets!


 I hopped in and created two characters using the new power sets but I just plain don't know which one I should take into Whiteout! I'm going to get my gamer friends together and make them read this to help me decide! Muhahahahahaha! Anyone is free to accompany me on Whiteout for the first time! Let's do this!

Kresh



This character just came out of the oven! I created him to check out the new earth-based power set! I haven't come up with much of a backstory for him but I used a few pieces from the new 90's Iron Age and the neat Roin'esh set. I also used the new Distortion Field Acrobatics travel power and it's really sparking up some potentially interesting lore that I'd enjoy developing as I play and unlock more diverse powers. The earth power set seems to have some interesting powers focused around area-of-effect with some great animations!





Relio Windspear 



The other power set that was introduced a while back was wind-based. I created this character when the powers first came out, but it just really couldn't pull me away from the much more interesting electricity power set that I was playing at the time in DC Universe Online. This time around I colored the few wind powers orange and got him out of the tutorial area. Now he's shooting crazy blasts of sand-filled air and flying around in a tornado! I'm sure he'll become more interesting with a few powers from other sets! 


Nailbunny and Omuro Velios

















The next two characters I created a while back and used while going through the first comic series. I keep logging to both of them and just hopping or flying through the city! Nailbunny is a Lobo-like screw up who uses a huge weapon that looks like a cross between a mace and a chopper! 



Omuro Velios has the most developed backstory because of his relationship to my main character in CO. He's pretty much some elseworld variant that decided to delve into dark magic to ward away his pact with a very powerful and sadistic god. It comes with some shadow minions and a bunch of other nasty demon powers!!!!







I'm really trying to use this as incentive to pull the trigger on working one of these character up to level 25! I really miss creating an archnemesis! I haven't experienced the nemesis content since my main character and anyone of these characters would make great fodder to develop further! What do you guys think? I'll go with which ever gets the most votes, because I really like them all!

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