Sunday, August 23, 2009

The Creeping Darkness Guild Night: Magically Delicious!


The Creeping Darkness is in full effect! Last Monday we had a fantastic guild night. The family trio of Openedge1 donated about 14 gold into our guild; so we decided to do some building.

Originally, we were going to save up the huge 41 gold needed to build the city’s outer walls. After easily amassing a huge amount of resources, including sandstone, ash wood, copper, and silver, we were in a dilemma. We’d collect so many resources that we actually had our next goal prepped and ready to go! This being the building of our crafting professions workshops.

To explain a bit, Age of Conan’s guild cities include buildings that are tied to their classes, and crafting professions, excluding the Tradepost and Keep. The class-based buildings are as follows, Library (Mage), Temple (Priest), Assassin’s Guild (Rogue), and Barracks (Soldiers). Each one of these buildings adds a passive buff to anyone that is a part of the guild. As these buildings are upgraded the buffs grow in power.

The crafting workshops, Architect, Weaponsmithing, Armorsmithing, and Alchemy, contain the reagents needed to work the specific classes. Now that we have all the buildings of a tier 1 guild city, a person can collect their resources, go to the guild city, do all their crafting there and use the tradepost to put anything they like on the marketplace.

I was too busy counting out resources, and refining materials, to take many screenshots. Openedge1 took quite a bit though during the raising of each building, so check them out here.

One thing I made sure to do is to appoint  Openedge1′s son, Tashar, as advisor to the placement of the each building. This is where creating and naming your own guild ranks would come in handy! I know he’d love it if I were to give him his own guild rank called Advisor. He’s worked pretty hard to collect gold and resources, and it made the guild night experience that much more worth it to see him excitedly run up and down each building as it was erected.

I’d mentioned earlier in the guild reinstatement that I tried to place each building in the logical spot that it would be. For instance, the Assassin’s Guild is tucked away in the back of the city. Advisor Tashar took the time to, not only, think about the placement of each building, but also to explain the reasoning behind each placement. I’ve said it once and I’ll say it again, great kid!

Finally, I really wanted to show my thanks to the main contributor to the guild so far, Openedge1′s wife Shanrhiana. The only way other than spamming a wall of “Thank you so much!” Was to have an impromptu ceremony in her honor. I hurriedly crafted the needed components for the outer walls gate and made a little speech of appreciation before constructing the gate.

This was the icing on the guild construction event cake that evening!
This was the icing on the guild construction event cake that evening!
Set as reminder of the hard work Shanrhiana has done for the guild!
Set as reminder of the hard work Shanrhiana has done for the guild!

Okay…so after that we logged off and went to bed…NOPE! There was more guild fun to be had with a run of a dungeon called the Cradle of Decay.

From what I gathered from the quests, the Cradle of Decay seems to be a cave…containing a bunch of old evil nasty things, chilling out inside of it. The neat thing about it resides in the encounters that are provided with each boss. The cave seemed to have a few common perils that we had to avoid. Openedge1 led the way and we were told to be mindful and avoid any carnivorous plants and dead bodies strewn throughout the instance. I really wanted to ask why we had to avoid these things, assuming some nasty damage over time debuff, or enemy ambush would follow, but it was too much fun having that sense of blind adventure that I didn’t want to have it spoiled.

Preparing for another enemy encounter.
Preparing for another enemy encounter.
Shanrhiana was lining up a shot that brought the caverns ceiling down; clearing out several nasty statues that would have animated.
Shanrhiana was lining up a shot that brought the caverns ceiling down; clearing out several nasty statues that would have animated.
In the end, we got a few neat pieces of gear for the group, and got to explore a nicely put together dungeon….ADVENTURE!!! Man o’ Man! Was that ever fun!

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